config.yml
You will learn step by step what every option of the regular config file means and how to configure them.
General Settings
These are the general settings the plugin offers you to configure. Please learn about yaml before editing the configuration since yaml doesn't tolerate any errors.
language: (str)
The setting for locale. Possible values: en-us, fi_fi
language: en-usdebug: (bool)
The first option is a boolean which makes the plugin print debugging info to the console.
debug: falseupdate_checker: (bool)
Here you can set if you want to check for new updates. If it's set to true, it will tell if new updates are available for download.
update_checker: trueEffect settings
All the settings for all effects. You can configure them how you like.
lightning:
You can set if the time is set to night when the effect is ran. It's set to true by default.
particle:
Configure what particle will be used when using particle as the effect and how many particles will be spawned upon vanishing.
type only allows one of these enums: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum-constant-summary
sound:
Configure what sound will the player hear.
This value only allows these enums: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html#enum-constant-summary
blindness:
Configure the settings what happens when blindness effect is ran.
firework:
Set the colors and type for firework effect. You can make it look really cool by setting some nice colors. Use hex color formatting.
Type must be one of these enums: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html#enum-constant-summary
npc:
Set how many seconds will the npc be visible.
Duration can't be set to more than 30 seconds. It will default to 3 in a case where it's anywhere higher than that.
launch:
Configure if launch effect Armor Stands should use the players' own armor.
Default Configurations
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